I’m almost certain this question would be addressed somewhere in this forum, but my attempts to search started giving me a headache, so…
I understand and have been successfully using LUUP code to control scene execution, referring to a flag I setup that I use to indicate whether or not I’m in my vacation home or not. That all seems to work fine. However, I also have a scene that i call “Alerts” where I’ve setup a series of alerts related to my motion sensor, patio gate lock, etc., that I only want to run when I’m not at home. However, it seems that one of the alerts is running while I’m here, and I can’t figure out why.
So then I realized that I had my LUUP code in the “LUUP SCENE” container, but I didn’t quite understand what the LUUP EVENT was used for. Should I be putting the conditional LUUP code next to each event, in addition to the scene itself to control whether or not the events actually trigger notifications? If this is not how LUUP EVENTS is supposed to be used, then I have another problem that I’ll have to investigate further.
Any guidance appreicated.