In a nutshell, how can you tell which trigger launched a scene?
This is probably more of a comment than a question… I know we previously had the ability to add LUUP to the triggers, in which you could add a variable/value to read during scene execution. localTrig = T1, 2, etc… then if (localTrig == “T1”) then do something… Soooo this apparently isn’t available yet in the latest UI7 (as of 1.7.513). Any word when this will be available?
With UI7 – how can I do this without having UI access to that LUUP code for triggers? Is there another way? Is there a backdoor that I can edit to get code in those scenes? Respectfully, “PLEG” is not an answer.