Which trigger fired the scene?

In a nutshell, how can you tell which trigger launched a scene?

This is probably more of a comment than a question… I know we previously had the ability to add LUUP to the triggers, in which you could add a variable/value to read during scene execution. localTrig = T1, 2, etc… then if (localTrig == “T1”) then do something… Soooo this apparently isn’t available yet in the latest UI7 (as of 1.7.513). Any word when this will be available?

With UI7 – how can I do this without having UI access to that LUUP code for triggers? Is there another way? Is there a backdoor that I can edit to get code in those scenes? Respectfully, “PLEG” is not an answer.

Answer, perhaps, in this thread… [url=http://forum.micasaverde.com/index.php/topic,25895.0.html]http://forum.micasaverde.com/index.php/topic,25895.0.html[/url]

So probably yes, if you can construct the right Lua structure (the hard bit, here [url=http://wiki.micasaverde.com/index.php/Scene_Syntax]http://wiki.micasaverde.com/index.php/Scene_Syntax[/url]) and encode it in JSON (the easy bit.)