I solved my problem. In trying to increase stability after all the devices magically reconnected, I did the changes suggested by rafael (sp) including disabling the time jump reload.
I then found this when looking around about polling battery devices.
" if you disable time jump reload, any time triggered scenes will not work." in this post…
That is apparently a fact. I seemed to have gotten everything back by modifying the time on every scene to a minute from now, let it run and then set it back to the original time.