Everything has been working for years. Suddenly, last night, I couldn’t turn some things on or off. I check UI7 and saw the errors. I tried configuring one and I got “unable to get information on node”. Sending commands does not succeed. I restored a backup from January and after reboot, same issue. I waited over night and still have the same devices not detected. Can someone provide some guidance on what I need to do?
BTW, I have many devices that still work and I can control.
Well it took a couple days and the controller found all the devices again. Now, however, no scheduled scenes are running. I logged in and tailed the log file and watched a scheduled test scene fire and it looks like it runs, but it doesn’t change the state of the affected device. I can manually run the scene and it runs just fine. Any thoughts?
I solved my problem. In trying to increase stability after all the devices magically reconnected, I did the changes suggested by rafael (sp) including disabling the time jump reload.
I then found this when looking around about polling battery devices.
" if you disable time jump reload, any time triggered scenes will not work." in this post…
That is apparently a fact. I seemed to have gotten everything back by modifying the time on every scene to a minute from now, let it run and then set it back to the original time.
By the way, my original method of changing the time did NOT work to restart the time-triggered scenes. Running " luup.attr_set(“ReloadOnTimeJumps”,“1”)" in the developer’s luup test did correct everything.
One other thing that was recommended due to the method I had at least one scene setup was to use Reactor instead. Wow! What a fantastic plugin. I am now able to do all the neat things with my garage lights now that would have taken programming before. I highly recommend it and plan to donate to toggledbits for creating it.
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