Security, scene stop or kill with new scene.

Hey, I’m sorry if this is one of those questions that has been asked a lot but I couldn’t find a recent answer or solution to this problem.

I am trying to use a tablet inside my front door as a security panel. Once the code is entered to unlock the tablet you can select the “Home/Disarm” scene to turn off the system.
My problem is I can’t seem to find a way to stop/kill the “Alarm Tripped” scene to stop the countdown of the alarm going off. Upon departing the house I set it to “Arm”, I get an immediate notification of system being armed and a 30 sec delay of sensors and locks being activated. Once I open the door, the “Alarm Tripped” scene is activated and gives me 30 sec to enter my code into the tablet and select the “Home/Disarm” scene but when I do it doesn’t stop or kill the "Alarm Tripped scene. Is there another way to work this? Maybe some LUUP code? I am somewhat new to LUUP so be gentle and descriptive with your ideas here.

Thanks

Have you been able to find a solution to this?

I think you want to use the PLEG plugin. You can create multiple triggers and use a combination of them to control events. From memory:

2 Triggers:
sensor_tripped -tied to sensors
Disarm -tied to keypad event

Siren Condition -
(Sensor_tripped; Now > 0:30) and (disarm;sensor_tripped)

This says the alarm triggers 30s after sensor is tripped AND that the disarm code is older than the sensor event. Which means if at 30s after sensor trips, the siren will NOT go off if you have entered the disarm code.

The PLEG support forum is here: http://forum.micasaverde.com/index.php/board,48.0.html
It cost a couple of bucks but is soooo worth it.