Re-trigger an event while condition holds, and how to trigger a scene

Two questions:

I have a condition that becomes true, and WHILE true, I want to fire (and re-fire) a scene every so many seconds
I can make it trigger, but don’t understand how to make it retrigger a second or more time.

Here’s the specific use case.
I have a network device that when it wigs out, needs to be reset. Sometimes it needs to be reset a few times.
So what I want to do, is detect that the device is in a bad state (I use a trigger for that), a scene watches for that trigger condition and sends the necessary commands to attempt to reset the device). I then want to wait 30 seconds (delayed reset), and if the original condition is still true, I want to re-fire the trigger and attempt to reset the device again.
How do I get PLTS to re-trigger?

I’ve seen references to being able to trigger a scene from the Actions tab. I try to setup an action and get to the “Define Action For Device” screen where I can pick a device to trigger, but I don’t see where I can directly trigger a scheme from there.
(I have modified a scene to trigger off of your ON state, but I thought I could do that directly in PLTS or PLEG)

Thanks much, this is a very useful tool.

Have an INPUT Trigger for the PLTS to the the PLTS is Reset.
Call it PLTSReset

Set the trigger for the PLTS as:
PLTSReset AND (what ever you had before for a trigger condition)

Then when PLTS resets, if the condition is still true … it will re-trigger the PLTS.

I’m trying to do something similar to Stephen but I’m don’t understand what I need to do. Where I must create PLTSReset and where I must use it?

Where I must create PLTSReset
[b]PLTS[/b] -> [b]Inputs[/b] -> [b]Triggers[/b]
 and where I must use it?

PLTSConditionsTrigger

Thanks much, that seems to have done the trick.