[quote=“agflight85, post:1, topic:200582”]Running Reactor v2.3, and have used it successfully for many logic switches. Very, very useful!
I have noticed the following behavior, and I believe it occurs whenever the Reactor plugin on my Vera auto-updates: If I have scenes involving a Reactor logic switch which triggers as “tripped, whether armed or disarmed”, it converts to “tripped when armed”. Likewise, If I have scenes involving a Reactor logic switch which is “un-tripped, whether armed or disarmed”, it converts to “un-tripped when armed”. In both cases, I notice because my scenes don’t work correctly, but once I go back to each scene trigger and return it to “armed or disarmed”,
This is problematic to me, because all of my Reactor logic switches are set up logically to work whether armed or disarmed. As such, it appears that with each update to the Reactor app, I have to go revalidate the scene triggers for any scene involving Reactor. For now, I’ve solved this by turning off “auto-update” on the Reactor app, but this is obviously not the desired end state.
Am I missing something that would mitigate this issue?[/quote]
Between 2.1 and 2.2, I attempted to change the order of scene triggers on ReactorSensors and stepped into a Vera hole (my fault–learn something new every day here) that caused problems for a few people still using them. Most people are converting/have converted to have Reactor run their scenes, and I think even more are now running all their actions from within Reactor, no scenes needed in many cases (e.g. unless some reuse of the actions would make separating them out to a scene handy). That broke some users coming up from 2.1, so I published a hotfix to put the order back. If you never saw/got/posted that hotfix, any scene trigger you created in 2.2 would have the modified (incorrect) ordering/trigger template IDs. Then 2.3 incorporated the hotfix resetting the correct IDs, which would restore the 2.1 ordering permanently, but would break any 2.2 scene triggers that didn’t post the hotfix.
So, I’m guessing you never got the hotfix at 2.2, and any scene triggers you created then changed when 2.3 updated. Sorry about that. I do announce/list all of the current hotfixes available in this thread, so you may want to keep tabs on that going forward.