How to trigger on state change?

Hi guys,

Very new and not having luck searching this. I want a scene to trigger when the Ademco panel transitions state from Armed (Away) to disarmed. I can’t seem to figure this out. If I just set “Disarmed” or “Ready” as the trigger, then the scene just constantly triggers any time the alarm is disarmed. I just want to trigger on the actual transition event.

Any hints?

Fir the DSC alarm You need to look at the ArmedStatus and DetailedArmStatus to determine the actual state.

I’s pretty easy to do with PLEG using input device properties to bing to these Variables.