The controller is a Vera plus Gateway with the latest beta Firmware
2 way switch : FIB FGWDSEU-221 Walli Switch, Smart Switch, Z-Wave
Include into the Gateway was also not a problem with the latest release SW (as general Z Wave device nor in the latest beta FW, which know the device.
The Associated Group reflects only channel 1 (First channel) and so Vera switch the main device (Group 1) in depent of the status from Ch1. Ch1 is only updated after timeout and poll the device.
I’m a new user with Vera, maybe I missed something…
I’ve try to associate the group 2&3 (Switch and dimm of Ch 1) and also group 4&5 (Switch and Dimm of Ch2) to the devices zwave and -_scene controller (with and without a zero in the textfield).
I’ve try to send a scene command (with different values (parameter 159 and 161) incl. change the parameter, so that the switch should send a scene ID for Ch 1&2 to the associated partner. But in the log I didn’t found/see anything
I’ve try to add a startup, luascript with different settings like:
– Walli Switch (VeraID 47)
local YourDeviceID = 47
luup.variable_watch(“SceneActivation”,“urn:micasaverde-com:serviceId:SceneController1”,“LastSceneTime”,YourDeviceID)
function SceneActivation()
local lastSceneID= luup.variable_get(“urn:micasaverde-com:serviceId:SceneController1”, “LastSceneID”,YourDeviceID)
– ?? 98 Wert aus Parameter 158 (2&3 Assoziationsgruppe)für Doppelklick
if (lastSceneID== “1”) then
– 15 > VeraID der auszufuehrenden Scene
luup.call_action(“urn:micasaverde-com:serviceId:HomeAutomationGateway1”,“RunScene”,{ SceneNum=“15” },0)
– ?? Wert aus Parameter 161 (4&5 Assoziationsgruppe) für Doppelklick
elseif (lastSceneID== “2”) then
– 15 > VeraID der auszufuehrenden Scene
luup.call_action(“urn:micasaverde-com:serviceId:HomeAutomationGateway1”,“RunScene”,{ SceneNum=“15” },0)
end
end
How should /could I program the switch /Gateway, that the Walli switch reported a double click to the Vera Gateway and the GW can interact with the message?
It’s necessary to know the current status of Ch2 or control reproducibile, to implement some working scene; e. g. hold the state for Lamp1 or 2, switch off automatically, maybe remember the last lamp in combination withe a motion control