[quote=“IslandMan54, post:1, topic:200555”]Greetings,
I’ve been tracking down an issue with my controller continually going off and back online . Working back and forth with VERA support, ut;s been driving me nuts!
I received this log entry today from VERA advanced suport:
"I have collected the logs from the system and from what I saw, the error message ?NetowrkMonitor is stuk? is generated by the Reactor plugin, device #210. Every time the plugin run the scene ?[ ]? the LuaUPnP crashes. Please go on the settings of the device. To do this, go to Devices > Reactor > click on the small arrow button ?>?, hit ?Advanced? > Variables, scroll down till ?runscene? and correct the scene that should run or delete it. Then, hit the ?New Service? > ?Reload Engine?
This was one of the many errors he found in the log.
10 02/02/19 17:18:44.567 Device_Variable::m_szValue_set device: 210 service: urn:toggledbits-com:serviceId:Reactor variable: runscene startup: [ ] v:(nil)/NONE <0?779dd320>
I’m new to Reactor, not sure what runscene should be other than []. Any help would be appreciated.
Attached a summary, pluginstatus and reactor_config files.
Thanks for any assistance you can give.
Dave[/quote]
Not sure what they’re on about with that determination, but no. Reactor does not produce any such message. I’m not sure how Reactor, or anything else, would ever determine if another plugin was “stuk”. It’s not something Reactor does or attempts to do, and I would not even begin to know how to do it, or what “stuck” would mean for another plugin that I didn’t write. And I sure as heck would not misspell the word. 
Their instructions for you to handle runscene are… a mystery. Nothing about those instructions makes sense, and in fact, pretty clearly demonstrates that whoever wrote those instructions doesn’t know what it’s used for and how it’s used.
That said, the “[]” is a perfectly valid value for the runscene variable to have. It will be at this value any time Reactor does not have a scene running, so it will write exactly this value at the end of every scene execution. When one or more scenes is running, it will contain Reactor’s progress data for those scenes.
Your summary looks fine. None of the ReactorSensors in the summary make reference to the NetworkMonitor plugin, anywhere. Nor does the plugin status or config JSON you attached, which would be authoritative. So… not sure what to think there.