[quote=“anhman, post:12, topic:189894”][quote=“Thorden, post:11, topic:189894”][quote=“integlikewhoa, post:10, topic:189894”]So are you saying even if the sesnor is disarmed it still sets of the siren in home mode?
Do tou just leave your sensors armed 24 hours of the day even as your home opening and closing doors?
The logic your uaing should disarm sensor when home and arm them when you leave.[/quote]
Please read my initial post, and ask if there is anything you don’t understand, ok?
Exactly what is it that you don’t understand in “This triggers a scene that disarms all sensors”?[/quote]
The guy is trying to help you here. No need to get so antsy.
I am confused myself with what you are trying to do. Indeed if you are coming from manually setting up your vera as an alarm system (That’s what I was doing on UI5) and going into UI7, you may be confused by some of the setups. I very quickly learned how much more convenient smart home modes are.
Now for your specific problem, you say you run a scene to disarm your sensors yet you complain that once the sensors are armed and triggered, it sets your alarm off. Well that’s what it is designed to do unless you change the behavior of your siren under in the house mode screen. There is a section when you scroll down called “What to do if an armed sensor trips?” with each of your siren under it. By default, I think it turns on the siren under every mode. If you never switch house mode and are always in home mode, you can just turn your siren off there and just control them through your scenes.
Also we are not sure whether you are saying your siren is going off while your sensor is armed or not so I don’t know if this helps you. If your sensors are disarmed and you are still setting off your siren, you probably have some issues in your scenes.[/quote]
I appreciate people who try to help. But answering something that has nothing to do with the question, without even reading or understanding the question is not help, it is creating noise. It is what makes these forums worse, not better. It creates a lot of off-topic posts that doesn’t help anyone that might have the exact same problem, they just have to read a bunch of crap that doesn’t answer the question. Please stop doing that.
I am trying to describe the problem very accurately in my initial post, yet people keep asking the same over and over.
One important point is that Vera should do absolutely NOTHING if an armed sensor is tripped, unless you tell Vera to do it. There are many things you might want to do when an armed sensor is tripped, but Vera defaults to firing off your sirens and starting recording with your cameras, if you don’t actively turn these options off. It should be the other way around, these are things you could turn on, if you want them. But default has to be off.
But all that is besides the point here, since I already wrote a couple of posts further up that I indeed turned these settings off like you suggest, and Vera still fired the bloody siren!
I also wrote that I found the bug. I had to turn the “What to do if an armed sensor trips?” to OFF for all modes, not only “Home” mode. Then it started to work like intended, which is to do NOTHING when an armed sensor trips, until I define what it should do. You see the point? I had it turned off for “Home” mode, Vera was in “Home” mode, Vera STILL fired the siren when an armed sensor tripped. I really hope you agree that this is a problem and a bug?
Trying to tell me that it should be this way for armed sensors like the other guy did is just plain ridiculous. There is an ocean of difference between “should” and “could”, and this is obviously a case where the latter is the only one that make sense.
Now let me once more try to explain why this was an issue, so please pay attention.
The locking and unlocking of my front door (with key, keypad, app or whatever), is an event in Vera. It triggers scenes. These scenes arm/disarm my DSC alarm system, and they arm/disarm sensors. And more, much more. Sensors will be armed one by one as they get untripped, to make sure any tripped sensor won’t get armed and cause an alarm. Will “Away” mode do this? A fixed Delay won’t do it, as I am sure you understand.
When unlocking the front door (sensors are obviously in armed state when this happens) another scene is triggered, that disarms sensors, including the main door sensor. But since Vera is a slow bitch, it can take a little while for her to do all this stuff. (I swear VeraEdge is even slower than VeraLight with UI5.)
So it could take as much as a second for her to get the finger out and disarm the damned front door sensor. And if I or anyone else open the front door a little bit to quick, the stupid thing fires the siren, since an armed sensor she was already told to disarm but hadn’t gotten around to it yet was tripped. Smart Home? Not exactly…
The fix for this in was easy, I just wrote a small LUA function that waited a while, then rechecked the armed state before firing off all the alarm code that does a lot of cool stuff. Problem solved. Until VeraEdge/UI7 started firing off sirens all by itself, even after explicitly being instructed not to do so.
Is the problem clearer now? Do you see any way UI7 modes can do what I want to achieve?
I doubt it, but even if it could I don’t trust it. As you can see, I have no reason to do so either, the thing is still full of bugs. I just found one more in the “modes” section, as I am sure you can agree on. I will report it to Vera.