Hello,
I need a scene to get activated as soon as a door/window sensor is “not tripped”, how would I achieve this?
The reason is, I’ve installed the everspring door/window sensor in the lock of my front door. So when I´m at home, the sensor is tripped since the deadbolt doesn’t close the circuit.
I hope someone understood ;D
Thank you!
Problem solved by arming the sensor and choosing Tripped:No in the Event tab ![]()
Is it possible to do this without having to arm the sensor?