PIN code from advanced settings for scene does not appear to work in UI5

I have created scenes to unlock my door and disarm the alarm. When you create the scene and choose devices, system (DSC) and pick disarm, you get an entry in the advanced tab for system “Disarmed”. There is also the PIN box field which I believe is to enter your code. When running the scene, it appears the code you enter here is not passed as the alarm never gets disarmed. The reverse with arming works as arming does not require the pin.
I also see in the advanced tab an entry you can create that will change the status of the alarm system, not sure what that one actually does.

thoughts

So I am thinking that I need to add the two zeros after my 4 digit pin.

It appears that you and I are attempting to do the same thing, Let me know if you get this to work.

Did you see point 3 in my other post of yours?

  1. Click the wrench on the “DSC Alarm Panel” device and click on the advanced tab. Scroll down to where it says “EnableRemoteArm” and enter in the text box “disarm”. This will allow you to disarm the alarm via vera with your pin of course.

Please check to see if that field has disarm in there. If that field is not set for disarm, you will not be able to disarm the panel from vera pin or no pin. Let me know, I will see if i can create a scene with a disarm function and see if I can reproduce the issue.

  • Garrett

On my system, I’m back to where it was 2 days ago prior to the upload of the 2 files on the DSC page, I did something wrong trying to upload those 2 files. So looking at mine I have the keypads with the stay away night etc tabs, I DO have disable in the box, I’m able to control the alarm manually with the code and hitting the arm or disarm button, but when I try to replicate that with the kwikset pincode and dsc “Home keypad” (2 partion system) I get nothing.

I do want to point out that if you try to change parameters with an iPad by default it likes to capitalize the first letter in a sentence, and as an oversight I put Disarm instead of disarm in there and it WOULD NOT WORK, changed it to disarm all lower case and it would atleast directly work but not when trying to create a scene. I don’t know about you guys but for me, trying to open up the HOME KEYPAD and then enter my code into that box is very slow loading on the page, then when the keyboard pops up, it moves stuff around, a real P.I.T.A. to try and arm or disarm the system.
Thats why a simple scene for arm disarm garage and house would be easier, just password protect your phone to avoid easy access to you home!!

garrettwp, yes mine is set and I know it works as in the gui I can go to the device and disarm by entering the code. What is not working is the same in a scene. I created a disarm scene, went to the system device under devices, selected disarm, went to advanced and it shows the entry with disarmed followed by a box to enter your PIN. This scene is not working. Two things I want to try is

  1. Add 2 zeros after my 4 digit pin in the pin box on the advanced screen
  2. Delete the device from the scene, add just the action to disarm the alarm directly in the advanced screen only without chosing first in the devices tab the disarm button on the system icon.

[quote=“mpovolo, post:6, topic:170144”]garrettwp, yes mine is set and I know it works as in the gui I can go to the device and disarm by entering the code. What is not working is the same in a scene. I created a disarm scene, went to the system device under devices, selected disarm, went to advanced and it shows the entry with disarmed followed by a box to enter your PIN. This scene is not working. Two things I want to try is

  1. Add 2 zeros after my 4 digit pin in the pin box on the advanced screen
  2. Delete the device from the scene, add just the action to disarm the alarm directly in the advanced screen only without chosing first in the devices tab the disarm button on the system icon.[/quote]

Try this do not use the disarm function from the device section. Go to the advanced section and click on “Pick a device”. In the drop down select your DSC partition and click add. In the next section below (where the DSC partition just got added) click on the drop down box and select “RequestArmMode”. In the state field enter “Disarmed” (extactly what I have in the quotes). In the pin box, enter your pin code to disarm the alarm. Save the scene and test it out. It should work.

  • Garrett

Thanks. will try it later

GarretWP,
I changed my disarm commands and arm commands in all my scenes to “Disarmed” and “Armed”
This is what I got:
the scenes that say

  1. when lock button is pushed on kwikset deadbolt, arm alarm and turn off all lights in the garage, this scene now worked.
  2. No event or trigger but just a disarm house alarm keypad. this also worked.
  3. When Code 1 is entered on deadbolt (UPS 4 digit code)then Disarm alarm, this did not work.
  4. When my code is entered on kwikset deadbolt, turn on garage lights and disarm alarm,
    this kinda worked, Once the lights turned on, the alarm disarmed but also rearmed it immediately because I heard the countdown beeper.

It appears that it doesn’t recognize UPS code for this scene, but yet I have a notification set up that if UPS (Code 1) is entered to send me a text message which I receive.

Just for kicks, i deleted his code, put a bs code in code 1 and made his code #5, it still doesn’t disarm. It arms fine via lock button pushed scene. I tested the scene my code disarm on iphone
and it disarms without rearming like it does through the deadbolt entry triggering of same scene.
The UPS scene I created also works fine through the iphone but not when actually using deadbolt to trigger scene.

Do I need to add a delay somewhere? I’ll continue to test different variables.

Alright, I figured it out, when creating the scene, after “when all devices in scene are properly set” insert 5 second delay here , then insert the DSC panel request arm mode desired (Armed or Disarmed) and insert your code in the box.

The only issue that I’ve noticed, if you have notifications set up, which I do that lets me know that the alarm has been disarmed in the partition and which user unlocked the deadbolt, you’ll have to wait maybe 10 seconds to push the lock button. If you don’t wait, the alarm doesn’t rearm. I guess the work around for this would be to create a scene that disarms the alarm with the specific code, then insert a 1 minute delay then create final command to rearm the alarm. Plenty of time for my UPS guy to put my delivery on the floor of the garage and leave. He hits the lock button and the system rearms in 1 minute regardless if he hits the lock button or not.

Thanks Garretwp for your input, maybe I’ll be able to sleep tonight.

This worked for me. thanks.

Glad things are working guys. It can be a little confusing and complicated, but once you get it down you should be golden.

  • Garrett

So nice to open iVera and have a 1 button “Disarm Home” scene and get a notification in seconds that it worked. Awesome !! Thanks Garrettwp !

MP, did you have to insert the 5 second delay?

yes,