I have LUUP code like the following to light up all of the LEDs on my scene controllers.
luup.call_action("urn:micasaverde-com:serviceId:SceneControllerLED1","SetLight",{newValue="2",Indicator="1"}, 29)
luup.call_action("urn:micasaverde-com:serviceId:SceneControllerLED1","SetLight",{newValue="2",Indicator="2"}, 29)
luup.call_action("urn:micasaverde-com:serviceId:SceneControllerLED1","SetLight",{newValue="2",Indicator="3"}, 29)
luup.call_action("urn:micasaverde-com:serviceId:SceneControllerLED1","SetLight",{newValue="2",Indicator="4"}, 29)
…however it doesn’t work anymore. It worked for a couple months, but it broke a couple weeks ago. Now when I run the same scene, all of the lights in the room respond like they should, but the LEDs in the controller are all off. I don’t get the default controller behavior either - all LEDs are just off, all of the time.
I greatly prefer having all buttons illuminated all of the time, because it makes it easy to find the right button in a dark room, so all of the scenes that are triggered by the controller have the same LUUP code to re-light the buttons.
Does anyone have any theories on why that stopped working?
Could this be related to the last firmware update? The LEDs stopped working around the same time, but I’m not sure if if they broke at exactly the same time.
Thanks in advance for any suggestions.