Having some strange problems after upgrade. I have a scene where the HSM100 is supposed to turn on my closet light after being tripped. The scene will run fine when I hit the “run” button in the mios control panel, but the light wont turn on if I walk into the room. I can see the LED blink when I walk in, then… nothing.
This worked beautifully under UI2. I am so not happy that I’ve upgraded.
Any idea what is going on or what I’m doing wrong?
Basically Ballroller, you have to link a trigger, time or event (motion in your case), to a command (turn on the light).
If you don’t, the scene is not complete. In fact I don’t even understand why they let us save a scene without filling at least one of the 3 tabs: Events, Timers or Luup.
That “run” is there to test the scene, without having to wait for an event or a timer to trigger it, which would make the scene a lot more difficult to test and debug. In short, the “run” just execute the commands set up in the Commands tab.
Got home to try this- still no good. I can see the icon change to the red running position, but it doesn’t turn on the light. I entered an event as suggested…
Here is what I have:
Scene #21
Commands 1
Events yes 1: closet light on
Timers yes, 1: New timer
Luup no
Remote no
Plus under command the #56 in-wall switch is checked, and the room switch is chosen, and it says “on” “after 3 minutes” “off”
Under events it shows “device #56 in-wall switch” “a device is turned on or off” “on”