HSM 100 problems after upgrade from UI2 to UI4

Having some strange problems after upgrade. I have a scene where the HSM100 is supposed to turn on my closet light after being tripped. The scene will run fine when I hit the “run” button in the mios control panel, but the light wont turn on if I walk into the room. I can see the LED blink when I walk in, then… nothing.

This worked beautifully under UI2. I am so not happy that I’ve upgraded.

Any idea what is going on or what I’m doing wrong?

Thanks.

Could you set a notification on the “motion detector” device to see if Vera receives the information when yoy walk into the room ?

I can see it on the UI4 control panel. The “guy” changes from standing to running. But nothing happens.

…and how is the event defined in the scene ?

in the scene: command #56 in wall switch (with check mark) on after 3 minutes off

…but how is the event defined ? (in the event tab)

nothing is defined the event tab.

By defining a scene, you usually ask Vera to execute a command (define in the Commands tab):

[ul][li]at a specific time, on specific days (Timers tab), or[/li]
[li]on a specific event from a specific device (Events tab)[/li][/ul]

In your case I would expect you to define an event in the Events tab with:

[ul][li]Device: the motion detector device[/li]
[li]“What type of event?”: A sensor is tripped[/li]
[li]“Tripped”: Yes[/li][/ul]

Without that, the scene doesn’t know when to execute.

The command tab tells the switch what to do.

If tripped: turn switch X on for 3 minutes, and then off.

If I use the event tab, there is no off option and it conflict with the command tab.

You need to use both tabs. One to control the switch, and the other to tell it why or when to do it.

Okay thanks. I will try it tonight.

Basically Ballroller, you have to link a trigger, time or event (motion in your case), to a command (turn on the light).
If you don’t, the scene is not complete. In fact I don’t even understand why they let us save a scene without filling at least one of the 3 tabs: Events, Timers or Luup.

Okay. But why does the scene run properly when I press “run” manually on the control panel?

That “run” is there to test the scene, without having to wait for an event or a timer to trigger it, which would make the scene a lot more difficult to test and debug. In short, the “run” just execute the commands set up in the Commands tab.

I “assumed” that it tested the whole scene and all of its components.

You know what they say about “assume”…

…sorry to break your dreams Ballroller…We live in a cruel world! :wink:

Those dreams were busted when the tooth fairy looked just like my Dad !!! ;D

:o ;D

Got home to try this- still no good. I can see the icon change to the red running position, but it doesn’t turn on the light. I entered an event as suggested…

Here is what I have:

Scene #21
Commands 1
Events yes 1: closet light on
Timers yes, 1: New timer
Luup no
Remote no

Plus under command the #56 in-wall switch is checked, and the room switch is chosen, and it says “on” “after 3 minutes” “off”

Under events it shows “device #56 in-wall switch” “a device is turned on or off” “on”

What am I doing wrong?? It was so easy under UI2…

Your event is the sensor being tripped. Select the motion sensor, then below select Tripped? “yes”. Then your command is your light switch “On”