[quote=“PurdueGuy, post:18, topic:172523”][quote=“zogg, post:16, topic:172523”][quote=“PurdueGuy, post:15, topic:172523”][quote=“zogg, post:14, topic:172523”][quote=“PurdueGuy, post:12, topic:172523”]I don’t like having the lock automated on a timer, since sometimes I want to leave the door open during yard work, car washing, etc.
Instead, I use the Countdown Timer plugin. 1 scene starts it when the door opens, another cancels it when it closes, and a third goes off when the timer expires, which sends me Prowl notification at level +2.
I can then check on it myself, or close the door remotely. I’m planning to be add a camera to verify the door operation prior to operating it.[/quote]
I’ve been playing with this a bit. What’s the purpose of your third scene, since the first scene can send a notification when it expires?[/quote]
I am not sure I understand your question. I do it with three scenes to avoid LUUP calls and other timers. The first scene is triggered when the door opens. If I sent a Prowl notification 2 minutes into that scene, I would get a notice every time the door opens.[/quote]
When I set up a scene like your first scene, I had the option to send a notification when the timer expired. So the question is why a 3rd scene to send a notification, when the first scene can do it?
This is probably very basic stuff that I’m just not getting, so apologies if that’s the case.[/quote]Do you mean in the scene that starts the timer? If you 2 triggers for the scene, the first being “door opened” and the 2nd being “timer expired” the scene would run for both. As soon as the door opens, the timer starts & you’d get a prowl notification. And when the timer expires, the timer starts & you’d get a prowl notification. That would end up being a loop that repeats every 2 minutes until the door is closed.
My usage is similar to futzle’s (the creator of the Countdown Timer Plugin) description of a light timer: http://forum.micasaverde.com/index.php/topic,9425.msg62531.html#msg62531[/quote]
I was thinking that I added a notification during the scene creation, but actually I had added it to the timer device itself. Since that timer device instance is only used for the garage door, it seems to me that Scene one triggers on the door opening and starts the timer, and if it expires then it sends the notification. Scene 2 cancels the timer and thus the notification if the door closes.
Since that timer device is only used for the garage door, then I’m trying to see an advantage to having a 3rd scene to do the notification.
Sorry for the confusion.