I’m controlling my panel with a EVL3. My question is when I send a “arm or disarm” command does it automatically arm and disarm everything? Meaning if the areas in the plugin where it asks for doors and motions are not filled will everything arm and disarm properly cause I have glass breaks and window sensors and their is no place for them. Also what about my heat sensors and smoke loop zones where would they go.
I guess I’m confused about what is actually going on.
My gut says those spaces for the doors and other sensors doesn’t matter unles I want ot make scenes to control certain parts of the system but when I send a regualr arm or disarm it is system wide regardless of the door and sensor lines for the zones in the plugin.
I hope that makes sense.
I just want an all off or on. that’s it. nice and simple.
Your dsc panel is still the “brain” of your security system the Vera is just acting as a nother keypad in the sense that it can arm and disarm the system and also annuciate alarms and contact closure in the for of scene triggers. All in all you dsc will operate the same with or with out Vera just as it would with one less keypad . Keypads are only there for human interface the alarm could care less you could even have auto arm and disarm on schedule and not have any keypads
Follow up then. You know how you place the zone numbers in the advanced tab for the partition such as zone 1,2,3,4 for doors and 6,7,8 for motion sensors. Well there isn’t places yet for glass breaks or heat sensors or window sensors. so my question is do you even need anything in those spaces then? meaning, if i deleted them the panel would still fully arm everything? i assume yes, but if no then that would mean whatever zones i don’t have labeled in the advanced tap would not be arming. I hope that makes sense.
just trying to figure this all out fully to understand whats going on.
Arming the panel works the same as if it was done from a keypad. Basically the command you send from your Vera mimic the same commands as they were on the alarm system the difference is you are doing via your Vera which send it thought an interface which reacts with the panel the same as any keypad would and hence that it why it it wired to the keybus.
The options for door and sensor are designed to allow the zones to be displayed differently but not to the distinct number of all the variants that are available.
Arming the panel works the same as if it was done from a keypad. Basically the command you send from your Vera mimic the same commands as they were on the alarm system the difference is you are doing via your Vera which send it thought an interface which reacts with the panel the same as any keypad would and hence that it why it it wired to the keybus.
The options for door and sensor are designed to allow the zones to be displayed differently but not to the distinct number of all the variants that are available.[/quote]
Thanks so much for the reply.
I totally get what you said in the first paragraph.
Can you please explain more with regards to the second paragraph. I don’t really get what you mean.
I’m sorry if this is easy stuff but I 'm just trying to understand it all.
If I left out, say zone 1 which is a door sensor, in the advanced tab for the dsc plugin, and that sensor was not created would the panel still arm that door? I guess I’m just trying to understand if I need those fiends filled in then. If so then where would I put my glass breaks, window sensors, smoke loop, and heats? If they are not needed then no big deal. I don’t care about bypassing anything I always want a full arm disarm.
Those are kind of like the chime feature on you keypad but instead of make the keypad chime it can trigger a scene so the advance tab reference you made earlier would be allowing the chime/scene trigger for said zones which creates the device and by arming the zones In vera you allow the scene to be triggered or turn it on as where disarming in Vera would shunt its ability to run the scene or “chime” the keypad if it were a real physical keypad on your wall so now you can write a scene that turns on your porch light when you open your front door after sunset without having to add a zwave contact
You do not have to use the triggers for your alarm to work outside of Vera. The Vera is simply an add on to your existing alarm as far as your alarm is concerned
It was 5am where I am when I wrote that… So I will try and explain but a picture is worth.
As you can see in the attachment door/windows are displayed with way and motions are a different display.
The level of arming/disarming is at the partition and not at the zone level. The zone arm/bypass is only used for Vera scenes and is not passed on to the panel and thus if you have a zone disarmed on your Vera it does not disarm it on the panel side. Same same for the reverse. In addition, you do not have to add all zone to your Vera and the panel will work the same whether you add 1 or all of your zones.
[quote=“Brientim, post:8, topic:176267”]It was 5am where I am when I wrote that… So I will try and explain but a picture is worth.
As you can see in the attachment door/windows are displayed with way and motions are a different display.
The level of arming/disarming is at the partition and not at the zone level. The zone arm/bypass is only used for Vera scenes and is not passed on to the panel and thus if you have a zone disarmed on your Vera it does not disarm it on the panel side. Same same for the reverse. In addition, you do not have to add all zone to your Vera and the panel will work the same whether you add 1 or all of your zones.[/quote]
Ok I think I got it. If all I care about is full arm and disarm then I don’t have to even think about the various zones. Period.
Now if I want to get into scenes with doors opening and closi g then I have to have the zone numbers in the correct areas so they function properly. I think I will play with that today. Kinda neat. Can you give me a primer to say, when a door opens a light goes on and when a door closes it goes off? And to take that farther cursing a certain time of day cause if it was light out it would not be needed. I guess I’m thinking about coming home at night and when the door coming into the back kitchen opens a path through the kitchen to the upstairs fires up instead of me hitting the scene controller for it. Very cool.
I really like this new toy! Thanks again for ur patience with me and ur time!
It is 5 am again here, so if it doesn’t make sense…
When you start to set scene off an event such as a zone you’re referring to utilising them as a trigger.
There are two way to manage that:
Set up separate scene to set zones to bypass or not bypassed. As previously stated this is not the same as zone bypassed on the panel. And… Set up separate scene for the turning on and off lights based on the zones as a trigger. The link below is an overview of using scenes in a generic sense.
The other way is to use luup to do all the checks first and then set the action into play. Or PLEG type setup.