I have a DSC 1616 alarm system, wired sensors, wired keypads and the EVL-3 and all works great but I need some assistance with some scene issues.
Minor issue- one of my scenes is called good bye - which turns nest to away, locks the door and arms the alarm. It all works perfect but in the automation area when picking what to turn on/off/arm, etc -it shows the DSC graphic as disarm but when I check the advanced section is shows armed. I have uninstalled/reinstalled the plug-in with the same result. This is not a big deal because it all works but curious if anyone else has experienced this and if so has any suggestions.
Second issue-I have created a scene that is called good night-and wanted to arm the alarm as instant. I have read it is supported in the advanced tab. So I added ArmedInstant to the DSC line as I reed and tried it with the pin and w/o pin (line just under ArmedInstant) and it never sets the alarm as instant. Any thoughts or suggestions for this one as well. I can do this from a keypad with the *9 (PIN) command.
Sorry for not giving kudos first-this plugin-in was the tipping scale for my vera lite purchase. Awesome work on this one!! Thanks in advance for the assistance.
[quote=“klop, post:1, topic:178695”]It all works perfect but in the automation area when picking what to turn on/off/arm, etc -it shows the DSC graphic as disarm but when I check the advanced section is shows armed.
Second issue-I have created a scene that is called good night-and wanted to arm the alarm as instant. I have read it is supported in the advanced tab. So I added ArmedInstant to the DSC line as I reed and tried it with the pin and w/o pin (line just under ArmedInstant) and it never sets the alarm as instant. Any thoughts or suggestions for this one as well. I can do this from a keypad with the *9 (PIN) command. [/quote]
Can you attach pictures, with highlighting of the issue that you’re having? It’ll help with understanding where you’re seeing the problem.
Thanks for the assist. I did find some help for my second issue. I didn’t dig deep enough in the forums. My bad
Good Bye-DSC ARM-shows disarm is the graphic that is incorrect and Good Bye-ARM in form the scenes advanced tab and is correct. So this one is just weird.
I suspect what you’re seeing is a bug in MCV’s Visual-Scene editor.
Not sure how MCV is rendering the Visual-Scene editor version of the UI, although I wouldn’t be surprised if they’re passing the current-state (or defaults) instead of the scene-state during their calls to render
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