i wrote a plugin which “simulates” a binary switch … everything works perfect
BUTthe device is not populated as a BinaryLight
it uses the name of my plugin instead.
can someone maybe hint me how i can hard-set this so the rest of the world wil regornice it as a Switch and not as a “other device”
luup.chdev.append(DEVICE_ID, APPEND_POINTER, ALT_ID, DEVICE_NAME, "urn:schemas-upnp-org:device:BinaryLight:1", "D_BinaryLight1.xml", nil, <nil or any variable you want to set>, false)
into implementation file define the following action :
<action>
<serviceId>urn:upnp-org:serviceId:SwitchPower1</serviceId>
<name>SetTarget</name>
<job>
-- add your custom implementation here or define a function that do it like this : setTarget( lul_settings.newTargetValue, lul_device )
</job>
</action>
handle “Status” variable in order to display the state for your device;
Similar, you can create and use all our default devices.
Here you can find information regarding the actions, variables and services for the default devices :
i do have the action set as described
here the original:
<action>
<serviceId>urn:upnp-org:serviceId:SwitchPower1</serviceId>
<name>SetTarget</name>
<job>
local newTarget = lul_settings.newTargetValue or ""
if (newTarget == '1') and (newActivityID ~= '') then
FlipOn()
else
FlipOff()
end
return 4,nil
</job>
</action>
but handleChildren is at 0 in the Device file
where is the “luup.chdev.append” supposed to go, since the plugin itself does create a “switch” already … or is the append action creating something invisible ?
Best Home Automation shopping experience. Shop at Ezlo!